IndieDev
Dev log #39 - Finalize Aim Rig IK - Stealth VFX Rework - #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #39 - Finalize Aim Rig IK - Stealth VFX Rework
27:02
IndieDev
Dev log #38 - More IK Work - Fixed Shooting
29:15
IndieDev
Dev log #38 - More IK Work - Fixed Shooting - #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #37 - Character Controller Rebuild - Custom IK System #solodev #gamedevblog #sologamedev
0:57
IndieDev
Dev log #37 - Character Controller Rebuild - Animations & Custom IK System
37:32
IndieDev
Dev log #36 - Custom Clothes and Animations - Dynamic Armature
30:00
IndieDev
Dev log #36 - Custom Clothes and Animations - Dynamic Armature #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #35 - Level Prototype Complete - New Character Model #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #35 - Level Prototype Complete - Starting New Character Model
32:21
IndieDev
Dev log #34 - Final Lighting Optimization - Camera Confiner System 2.0
29:45
IndieDev
Dev log #34 - Final Optimization - Camera Confiner System 2.0 #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #33 - More Performance Optimization - Mesh Combine #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #33 - More Performance Optimization - Mesh Combine, Lighting and Occlusion
26:32
IndieDev
Dev log #32 - Occlusion Culling, Fog & VR Performance Optimization
26:20
IndieDev
Dev log #32 - Occlusion Culling, Fog, VR Performance Optimization #solodev #gamedevblog #sologamedev
1:01
IndieDev
Dev log #31 - Sidewall Dead Zones - Volumes Fog and Lighting
24:16
IndieDev
Dev log #31 - Sidewall Dead Zones - Volumes Fog and Lighting #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #30 - Camera Movement System - Shader work and Sectors #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #30 - Camera Movement System - Shader work and Sectors
24:48
IndieDev
Dev log #29 - Game & Level Design - Camera Movement System
24:56
IndieDev
Dev log #29 - Game & Level Design - Camera Movement System #solodev #gamedevblog #sologamedev
1:01
IndieDev
Dev log #28 - Destructible Cover - Game Prototyping and Design
21:01
IndieDev
Dev log #28 - Destructible Cover - Game Prototyping and Design #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #27 - Audio Control - Lockable doors - Enemy Explosion FX #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #27 - Audio Control - Full game cycle load fix - Lockable doors - Enemy Explosion FX
17:08
IndieDev
Dev log #26 - Weapon Select Menu - Starting Audio Mix Control
20:35
IndieDev
Dev log #26 - Weapon Select Menu - Starting Audio Mix Control #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #25 - UI Refactor - Game Loading Polish #solodev #gamedevblog #sologamedev
0:55
IndieDev
Dev log #25 - Finish Unit Tests - UI Refactor - Game Loading Polish
19:24
IndieDev
Dev log #24 - Housekeeping - New Unit Test System
29:21
IndieDev
Dev log #24 - Housekeeping - New Unit Test System #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev log #23 - Custom Loading Screen - Death Level Reloading
22:07
IndieDev
Dev log #23 - Custom Loading Screen - Death Level Reloading #solodev #gamedevblog #sologamedev
1:01
IndieDev
Dev log #22 - Finished Level Loading & Streaming Prototype
17:51
IndieDev
Dev log #22 - Finished Level Loading & Streaming Prototype #solodev #gamedevblog #sologamedev
1:01
IndieDev
Dev Log #21 - Level Loading Streaming Prototype work
18:59
IndieDev
Devlog #20 - VR Main Menu - ASM Splash Screen - SECTR #solodev #gamedevblog #sologamedev
1:00
IndieDev
Dev Log #20 - VR Main Menu - ASM Splash Screen - SECTR
24:16
IndieDev
Dev Log #19 - FPS issues - XR Input & Interaction - VR UI Menus
31:07
IndieDev
Dev Log #18 - Asset Library - In Game Console - Unit Testing Setup
22:35
IndieDev
Dev Log #17 - Save/Load working, Bug fixed, polish - PM planning
30:57
IndieDev
Dev Log #16 - Main Menu - Pause, Credits Screen - Starting Save/Load
29:26
IndieDev
Dev Log #15 - Aim Assist - Weapon SFX - Combat Music
19:12
IndieDev
Dev Log #14 - Cover to cover transitions - Jump over cover
22:55
IndieDev
Dev Log #13 - Player cover features
23:28
IndieDev
Dev Log #12 - Turret Rotate Refactor - AI Features Epic finished
20:20
IndieDev
Dev Log #11 - AI FSM Searching, Spotting behavior
22:39
IndieDev
Dev Log #10 - Vision cone VFX - Patrol random look - Spotting FSM state.
19:12
IndieDev
Dev Log #9 - Week 9
22:10
IndieDev
Dev Log #8 - Week 8
24:28
IndieDev
Dev Log #7 - Week 7
16:40
IndieDev
Dev Log #6 - Week 6
22:04
IndieDev
Dev Log #5 - Week 5
17:30
IndieDev
Dev Log #4 - Week 4
12:13
IndieDev
Dev Log #3 - Week 3
12:52
IndieDev
Dev Log #2 - Week 2
9:11
IndieDev
Dev Log #1 - Week 1
10:04
IndieDev
Dev Log #0 - New Channel
13:35