Subnautica's Genius Marketing Strategy (that all indie devs can use)
Design Diary
Subnautica's Genius Marketing Strategy (that all indie devs can use)
6:05
Actually Investigating Why AAA Games Fail
Design Diary
Actually Investigating Why AAA Games Fail
10:01
How Sound Brings Games to Life
Design Diary
How Sound Brings Games to Life
8:17
Make One of These 4 Genres as an Indie Dev #indiedevelopment #indiegames  #dataanalysis #indiedev
Design Diary
Make One of These 4 Genres as an Indie Dev #indiedevelopment #indiegames #dataanalysis #indiedev
1:00
What Type of Indie Games Actually Sell Best? (And Why)
Design Diary
What Type of Indie Games Actually Sell Best? (And Why)
10:37
The Design of Final Fantasy XIV's New Player Experience
Design Diary
The Design of Final Fantasy XIV's New Player Experience
10:57
The Souls Series Most Underrated Feature
Design Diary
The Souls Series Most Underrated Feature
7:50
Punishments for Failure in Video Games
Design Diary
Punishments for Failure in Video Games
6:06
Doom Eternal In-Depth Critique
Design Diary
Doom Eternal In-Depth Critique
1:02:27
10 Ways to Improve Game Feel
Design Diary
10 Ways to Improve Game Feel
10:37
What I learnt from designing weapons for my indie shooter
Design Diary
What I learnt from designing weapons for my indie shooter
10:17
Demon's Souls and How The Internet Changed Gaming
Design Diary
Demon's Souls and How The Internet Changed Gaming
18:31
Are Modern Games Really Getting Worse?
Design Diary
Are Modern Games Really Getting Worse?
7:49
Designing Difficulty in Video Games
Design Diary
Designing Difficulty in Video Games
8:15