I really like Cherno, he reignited my love for c++.
I was literally there when we pushed the first code to Hazel game engine, it didn’t even have a name. 😢😢 I am so overjoyed. What a journey.
I can honestly say one of he best people on youtube! So happy to see you do a conference.
It's kinda ironic that many tools were originally made to just solve some specific problem, but then its scope over time grew to be able to solve a lot of adjacent issues. And today we are making new tools that just are a simpler version of the previous one, so that we can solve the original problem, without having to worry about all the other stuff it solved.
TheCherno maaan ! So many c++ exams i passed thanks to you. Congrats to you ❤
... I clicked on this without realizing it was Cherno who was doing the talk. Now I am even more exited to see what it's about :D
Very inspiring talk. It's really important to build MVP rather than overengineering everything.
Awesome talk!
The idea of VSDD was really helpful. I often get too focused on one aspect of a project, so I like the idea of creating a minimum viable product (MVP) and then building it out.
the "hidden" cost is a very good call. ive seen people spending years on these things, and they know how to do something in some specific engine, but they dont understand how it actually works.
2:41 "...I don't really like complicated things." --an expert C++ programmer
Thank you
Cherno:hand-pink-waving:
I used to hate cpp then came cherno ❤
Great 👍
If it's core to your business, build it yourself. If it's not, don't.
"the technology was part of that art" is such a great idea that is getting obsolete in the industry. short-term profit is what the investors want so they just dump their entire engine teams and switch to UE
I don't fully understand why one would use the Unity approach for a custom engine like this. You write the logic in C#, compile it, and then restart the scene in the editor. Additionally, you need to create and maintain bindings for the C# script, debug it separately, and guess whether the error is on the engine or script side when issues arise. It's double the work instead of simply using a C++ plugin, which also supports hot reloading, eliminates the need to work in and maintain two separate environments, and avoids programming back-and-forth in two different languages.
my cpp tutor is getting old😭😭 im not ready for this
@GOTO-