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:_gotoGreenBerry: Question for you: What’s your takeaway from this video? Let us know in the comments! ⬇

@rasheedatanda9927

I really like Cherno, he reignited my love for c++.

@Nimitz_oceo

I was literally there when we pushed the first code to Hazel game engine, it didn’t even have a name. 😢😢 I am so overjoyed. What a journey.

@ozgurkalay7579

I can honestly say one of he best people on youtube! So happy to see you do a conference.

@m4rt_

It's kinda ironic that many tools were originally made to just solve some specific problem, but then its scope over time grew to be able to solve a lot of adjacent issues.  
And today we are making new tools that just are a simpler version of the previous one, so that we can solve the original problem, without having to worry about all the other stuff it solved.

@mobe6524

TheCherno maaan !
So many c++ exams i passed thanks to you.

Congrats to you ❤

@m4rt_

... I clicked on this without realizing it was Cherno who was doing the talk.
Now I am even more exited to see what it's about :D

@yiranmushroom

Very inspiring talk. It's really important to build MVP rather than overengineering everything.

@willemvdk4886

Awesome talk!

@azure-hawk

The idea of VSDD was really helpful. I often get too focused on one aspect of a project, so I like the idea of creating a minimum viable product (MVP) and then building it out.

@internetexplorer781

the "hidden" cost is a very good call. ive seen people spending years on these things, and they know how to do something in some specific engine, but they dont understand how it actually works.

@unchaynd7266

2:41 "...I don't really like complicated things." --an expert C++ programmer

@Oleg-s6r

Thank you

@nmdra

Cherno:hand-pink-waving:

@roz1

I used to hate cpp then came cherno ❤

@azharalibhutto1209

Great 👍

@origanami

If it's core to your business, build it yourself. If it's not, don't.

@ahslanabanana

"the technology was part of that art" is such a great idea that is getting obsolete in the industry. short-term profit is what the investors want so they just dump their entire engine teams and switch to UE

@4dillusions

I don't fully understand why one would use the Unity approach for a custom engine like this. You write the logic in C#, compile it, and then restart the scene in the editor. Additionally, you need to create and maintain bindings for the C# script, debug it separately, and guess whether the error is on the engine or script side when issues arise. It's double the work instead of simply using a C++ plugin, which also supports hot reloading, eliminates the need to work in and maintain two separate environments, and avoids programming back-and-forth in two different languages.

@drownwarlord7581

my cpp tutor is getting old😭😭 im not ready for this