@DoshDoshington

My only regret is I didn't make it even harder

--- Mods used ---
Searchlight Assault
AAI Containers & Warehouses
AAI Vehicles
Alien Biomes (Special settings, disabling vegetation and all non-volcanic/black sand terrain)
Bullet Trails
Clean Floor
Clockwork (Special settings for permanent night and 100% darkness)
Disco Science
Editor Extensions (Used at the start for the wood)
Module Inserter (At the end)
Larger Lamps
Picker Dollies
Pipe Visualizer
Rampant
Rampant Arsenal
Stats GUI
Vehicle Snap

--- Had, but never used ---
Armored Train
AAI Signal Transmission
AAI Zones
AAI Programmable structures
Asphalt
Recursive Blueprints
Text Plates
Nixie Tubes
Inlaid Lamps Extended

@keterpatrol7527

One must imagine Dosh happy. One must imagine Dosh with a smile on his face when he reloads his save after the biters destroy his base

@lagg1e

After playing Seablock, Dosh's tolerance to the sensations of pain and frustration has increased a hundredfold. In order to feel anything again, he throws himself into hell itself.
This, is his story.

@senyaborovikov1015

The complete darkness aesthetic is really cool! I love the sense of desperation and determination. It's not the usual factorio run where the engineer is clean and professional, here he's smudged in grease and soot and blood.

@Zenonyra

The pitch black darkness outside the base, having to shoot flares to light it up only to see endless swarms of monsters skitter around inside the patch of light appeals IMMENSELY to my horror fan side.

@bretticus_maximus

Dosh knows we are just here to see him suffer, and he delivers.

@ballachmona

As far as the little oasis goes… There are examples of plant-like life that thrives without sun, like Hadalpelagic worms that sit on hydrothermal vents, or fungal molds/bacterial colonies that grow in caves. We could just argue that those aren’t trees, just super-bacteria or something that produce a wood-like substance.

@JKGrimm

I'm slogging through a regular marathon run and Dosh is playing as the Doomslayer in literal hell.

@Kaiimei

I love the idea that he built a rocket, didn't even bother setting destination coordintes, picked a random planet to fly to and breathed a sigh of relief. He escaped the Deathworld, only to land on a Hellworld.

@gingerbead7919

Even in these conditions he works better and faster than I would in a regular game

What an absolute lad

@Goofy_Dood

Honestly Factorio made to feel more thematic in a challenge like this is a really nice break from the standard world aesthetic. It kinda makes me think that adding larger terrain features like mountains and caves could be really cool for the game.

@mariaszegedy6044

it started looking like a game of go. i love the strategy of choosing individual points to take first, then extending tentacles around someplace, and eventually fully enclosing it and taking it as territory. very nostalgic.

@onstantinosameranis4674

Amazing "They are Billions" video Dosh!

It's incredible to see how your gameplay has matured and how a challenge twice as hard as your previous rampant is easier now. Always an amazing video.

@sfulibarri

I really like that Dosh acknowledges the limitation of these survival challenge oriented mods; the early game is extremely engaging to watch but once things stabilize the whole effort becomes a bit banal, just a waiting game and/or just arduous busywork. Games like They are Billions also have this problem which I think undercuts the entertainment value for both players and watchers. He still makes it as interesting as possible in any case and I was impressed that the struggle continued beyond just flamethrowers. Truly top tier content.

@Teckman8

These just keep getting better and better. At some point we may want to break these up with "nicer" challenges for Dosh's limited sanity.

@bepu4847

this reminds me of some kinda hive world on some 40k world, non stop attacks in the dark, only knowing when it happens with guns blazing in the distances, the xenos are endless, and resources end at some point, its a true struggle knowing it could end terribly.  this is very immersive :)

@bluemage67

I'll never get tired of Dosh's deadpan deliveries. Really heard the weariness in that 'Dammit...!' and it makes me chuckle.

@MPKampersand

So psyched to see this come out, your videos recently were the reason I sat back down with Factorio and finally beat the game after owning it for eight years. You don't make things look easy but you make it seem like everything no matter how complex can be approached if you're smart enough about it. The Rampant video is one of my favourites so I was especially looking forward to this one!

@Stubbsee

You know its a good day when Dosh uploads a factorio video.

@mud4realiez

this was the first video i ever saw of factiro. Rewatching it a few weeks later after bingeing some of your other videos and it adds more context for how hard this is. You explaining mechcanics helps a ton too. Great video!