The first combo dealt 2 more damage though 😂
The main difference is the ability to win the line and use the resulting advantage in macro. and this is a small thing that doesn’t affect anything
I mean its just about positioning its fine to e q but as long as it's max range, because the closer you are to the enemy the easier for them to dodge the e q, if you are on top of them just auto then q right away, if they try to dodge it just hold q and keep autoing them to death till you fell you can hit q, small tips from a Yasuo OTP
meanwhile I q miss then dash
I was expecting the video to end before the ddifferences started
it's preference it's if you want tornado sooner or not, and depending on position .
Nahh bro, its e, basic attack then q
Hello, I want to let you know that yasuo e q combo can be used when q has a 0.5 sec cooldown. then you would be more efficient. hope you read this ^^
QE is also harder to land
You can use your Q before the cooldown is up with E+Q doe
the combos are situational, i mean if you are decent at yasuo you know how to play range and proc your Qs before commiting to the EQ
I did mine E and Q Straight whenever the opponent is
Yasuo players: let me learn the e+q3+flash+e+q+ult+masteryemote combo first
Key is to click backwards And then eq to get the angle. This is the real detail good yasuos use.
and I think the animation of E+Q is also slower
And you actually have to do beyblade if you're really close to the enemy because of the risk on missing the Q3
Ok this is an old video so thats fine, yasuo's e now gives a stacking buff for his q and aa, so now its better to e first and if u want delay then q for the long version.
I watched PZZang for 3 months straight, made me get the basics down pretty well, now i got into keyblade... give me 3 more months at the least please xd
You can press q at anytime during the dash. Which means if you press it before you pass through the enemy you can hit them with the spinning q.
@keagan5379