quick tip: if you are in shader editor, press principled BDSF and then use shortcut ctrl + shift + t. This will allow you to select multiple images (like diffuse, normal, rough etc.) and apply them all at once into proper sockets
In this scene, your pot shows numbspath I wonder if you used bezier curve to be used as an object bevel mode on circle??
Could you please make tutorials on how to make any procedural texture?
@QsanPresents