I have a problem. My XR Grab Interactable doesn't automatically assign the XR Interaction Manager. How can I fix it? Because I can't spawn prefabs.
Tysm for taking my request!!
thx man:) im using this for my game glookers its gonna be a fighting pyschics based game
Thanks!
Is there a way to make a toggle event as opposed to a hold? I can make it work while the button is held down only, but after letting go it returns to its normal state, whereas I'd like it remain, as a toggle.
IT WORKED TYSMMMMM
how can we make vr hands act as velocity tracking? like hitting objects without and poke or pinch stuff?
Love of my life
Coool broo, Thanks!
i do not see the options for "movement type" even though i have ur exact stuff (box collider rigid body) it just shows the same as blue box
I'm trying to create a RPG and well I love swords and with any object volicty tracking always is jaggy and not instantaneous. With instanteous its well incredibly smooth but no collisions which i dont mind but it also means that the enemy does not take damage when i try to slash on it. Although with velocity tracking which collides with objects but feels jaggy can actually kill the enemy. I want velocity tracking properties to interact with colliders but I want it to feel really smooth almost like instaneous. Any help would be appreciated!
I can grab object only if I use pinch gesture, can you elaborate how to fix that. What changes have you made to the key bindings.
How do you make the pinch trigger do the grabbing?
im making a zero gravity gaqme and it messes with the movement, can you fix this
Did you use this for that ghost game? I want to interact with my picked up gun.
Hello. Do you know how to create some drag or resistance in collision objects? For example: How make VR drilling system when drill penetrate some wood or wall?
thank you
i followed all the steps and i try to grab the object but nothing happens
id rather see the movement tutorial rather than the tp tutorial, thanks
@ski1526