@JohnnyOstad

Eyyyy guys how ya all doin?
Checkout my games btw:
https://store.steampowered.com/developer/johnnyostad

@benpielstick

The real challenge is the back catalogue grows every year. A 2025 indie game doesn't look or play better than a 2020 indie game. Most player hours at this point are spent on games that are 5+ years old, and top tier old games on Steam are often heavily discounted.

@mandisaw

I think the era of Steam-release-only, low polish, zero marketing games is over, but that was only a brief anomaly in the history of games. I've lived thru shareware, small studios, XBox Live, Flash, web, and mobile indie gaming. 

In the early days of a platform there's always a free-for-all where ppl will buy almost anything. Then there's a shake-out, once real competition sets in. That's where we are now.

"Indie" just means lower budget, smaller teams, but the game is still gonna be judged against other games in the market. It still needs real marketing, with some kind of budget & skill / intentionality. 

It's not that indie is dead, but the "winners' circle" for survivability is shrinking to only serious contenders.

@Marvin-t3e

Making games is like woodworking: it starts out as a hobby, that could turn into a profession one day maybe. I would never start it to make money in the first place, hence it's a hobby at first

@Dakotita-dev

Conclusion: Just make good games

@mandisaw

As for ppl getting used to sales & cheap games, that's why AAA is raising their base prices, and why mobile companies mastered the art of data analysis and charging ppl in small increments.

Many folks easily lose track of paying $3 20 or more times, but will balk at $60 upfront.

@wolfhound_volkodav

Same way as you never ask if it's too late to make new music, write a book, or shoot a movie(the fact that new books, music, movies get released all the time), Same way you don't ask it about games. Each game it's a different story and target audience.
And success rates are same way depend on the time and effort spent on making that product, and bringing it to your chosen audience.

@nonyabusiness-e3h

chat gpt is a terrible tool for coding unless you already know what the code is doing. it will just shit out whatever and gaslight you until you believe what its saying is right.

@sparklzjunio

Ey nice video bro! I’m gonna become a indie game dev soon and want to dominate with my first game being as good as possible, I see these events could help too and putting time and effort would be appealing for your first game as that’s what people will look back upon.

@vashangelolagda1744

who cares if its too late

I want more underrated Indie Games

@C.O.L-666

in my opinion the real reason there are thousands of games that don’t make money on steam is because one developer owns more than one game. and also the reason why almost 90% of the games on the market look the same. look at the games this guy is selling on steam. you can easily see that the games he sells are not that different from other developers.

@DaaviKuparitanner

What's the song/music playing in the background?

@onebeets

so youre saying giving up is the worst mistake there is :)

@Skeffles

There is still room to fail, it just takes different resources. For example waiting to go full time. Arguably there should be better games from that. We'll see.

@omidazadi9694

Gatekeeping

@cloudxjr8374

If you want to sell, you have to create a good game. That's it.