@ThatGrayCartoonPony

0:12 THIS!!! โ˜

Not only video references are essential for truly visualizing body mechanics (which is impossible to properly invent without years of experience), but it's also a tremendous time saver when it comes to brainstorming since in-character acting or improv is an amazing source of inspiration for how a character should move in a shot (trying to figure this stuff out while animating is not only lengthy but can also lead to inconsistent/awkward/faked results).

One of our supervisors on feature films REQUIRED us to gather/record references before animating. And for people who think it's cheating, then let me tell you, EVERYONE cheats in the industry (Disney, Dreamworks, Illum, Fortiche...).

@forest1605

having adhd makes it rlly difficult to stay on the one task. i have to constantly change tasks other wise i get rlly bored

@CrazyGreenFluff

i've learned over time that, as an indie animator, and being the only person working on my animated series, it is better to actually get something out, rather than waste time trying to perfect every little thing. so, my animation is choppy, my lines aren't polished, and my characters go off model. but i also have produced 3 episodes so far, it usually takes about a month to make each episode, and i'm about halfway finished animating the fourth episode. so, my advice? IT DOESN'T HAVE TO BE PERFECT!! also, smear frames. utilize them whenever possible :D

@GrinIsEpic

a lot of youtubers waist peoples time by drawing out things that don't need to be, but you got strait to the point with it and I can really admire you for that.

@yan_dj

YouTube KNEW I'm animating for the first time in months ๐Ÿ˜‚

@sparklenarwhal3224

6. Draw super fast

@sierrasmith6080

I really appreciate how snappy this video is, as someone who struggles to watch longer informational videos cause I struggle to sit through 10+ minute vidoes for art help <3

@Koispeck

Animators who take way too long on their animations rise up!



Edit: we should start a club or smth

Edit: looking back on this comment it is SO IRONIC considering the content I make. Great going past me.

@Aeiouhhh

I started dipping my toes into animation for fun lately while I prepare my portfolio in character design. Iโ€™m already getting a ton of use from each video, thank you!

@mycollegeshirt

you following that curve at that end was satisfying

@ParakeetStudios3

I have to animate a 2 minute video for a class assignment. It doesnโ€™t sound that bad until you realize I spent two hours for 10 seconds of animation. This really helps and I will be able to turn it in on time ๐Ÿ˜Š

@MicahBuzanANIMATION

I love how short yet packed with helpful tios your videos are

@Lolbit_The_Fox

This is gonna be SERIOUSLY HELPFUL when it comes to making our new animated series - thank you so much for making this

@fangedheart

To animate faster, consider training a squad of hyper-intelligent squirrels who can animate your frames while you nap, or invent a magical time-bending coffee that turns every sip into an extra hour of productivity in animation land!

@Toxsuke89

thanks for not making it 15 minutes longer than it needs to be

@PlushAnimates

As a beginner animator, I find this so helpful as I want to eventually produce full animated videos in the near future, so thank you for these really helpful tips

@RoseAndmore-ku6gx

To draw something. Like hands. Start out looking at your hand and imagine shapes. Then after you do rectangles. Remember to round the tips of your fingers and give curves to the hands. Remember, fingers have slight very slight wavy bumps. When lining your fingers perfectly make sticks and imagine it on your page. Start lining and marking where the small details are on your fingers and which line is higher and which one is lower. Then start drawing it. Sometimes fingernails are visible on both sides and sometimes they aren't.

@ChiupelAnimations

i'm a stickman animator and i know this most probably doesn't apply to normal art, but for the "one step at a time" thing:
i animate limb by limb so i can focus on EVERYTHING being as smooth looking as i can, and also so i don't feel overwhelmed

for example:
if you want to animate a stickman punch;
animate a bean (just a stroke) moving its upper part to a side
then animate another bean (longer one) in the upper part, which would be the arm
animate another one, but this one isnt the one doing the punch
then animate an even longer bean (atp its a line) which would be the leg
do it again for the other one

draw a circle or JUST tap/click (no holding) so it's juts the circle part of the stroke, make it a symbol (i don't know how it's named in other softwares) and keep copy-pastying it where the head would go
then boom

@MrHebijinan

Deeply thank you

@Kiko_animations

AHHH THANK YOU! I been taking forever with my animations THIS WAS QUITE HELPFUL!!