@JoshGambrell

►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - https://www.blenderbros.com/?el=jg

@InTheASCII

Ok this seems a bit based on a misunderstanding of the purpose between these two pieces of software. One is a 3D modelling and animation software, and the other is a solid body modelling software. In other words, one is meant for virtual purposes (games, textures media, animation), and the other is meant for manufacturing purposes (with rendering features to preview final output).

Sure, there is some functional overlap, but there is a lot of functionality unique to either that they don't really compete.

@user-wo9lf-tl4bg

Plasticity has hired so many Youtubers to sell their product as I can see the "promotional" videos everywhere on Youtube. Nope, I'll stay with Blender :p

@GrimK77

When you see title "better than Blender" it's always paid promotion for plasticity.
What a f**** dishonest chore to see.

@rapatski

Shouldn't you clarify that this video was sponsored by Plasticity?

@danialsoozani

The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available. 
IT"S NOT A CORRECT COMPARISION! 
u should compare it with solidworks or autodesk invention. u see where I'm going with it?

@Nicolobos77

But, it's not free, and it's expensive I can't afford it.

@juutuub0

Already paid $0 for Blender, can't spend another $99 on this.

@imdumped

for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.

@nokiaairtel5311

Predatory pricing policy for a newbie company/individual. 
$299 for a license,  that too have updates included only for 1 year. So after 1 year you have to buy again.

@ianmcglasham

I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.

@Mranshumansinghr

Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.

@olivergorzellik2403

Conparing a free open source software against a paid software and claim it is better is just scam.

@MrBlackTLP

I can't believe that paid professional CAD software is better than free modeling software targeted toward hobbyists.

@kellowattentertainment

So in a nutshell Blender is the 3D Adobe Photoshop and Plasticity is the 3D Adobe Illustrator?

@rafaelbaffini

Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity.

I am fine with Blender so far (it has been over 20 years already!)

@olusanjodamilola3507

Blender is free and is improving every blessed day

@everlastingmedia

It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks.

So it's inaccurate to say "impossible"... although it may seem impossible, because it does take more effort to achieve those effects in Blender in its current state.

You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.

@pmdesigns5798

But Blender is free! All of those things can be done in Blender. Just takes a bit of work/thinking. For example, if you want to cut a circular hole into a sphere, don't start at the side of the sphere. If it's necessary to cut into the side, just work on the geometry a bit. You can't expect a software to do everything you want. The cube with the slope cut into the edge - just add two edge loops.

@ElHongoVerde

You know you have to tell your suscribers when a video is sposored, right?