I played through 'Doki Doki' several times and I've never once felt like the creator hated VN's. In fact I felt like he loved them.
I'm SO glad that people are starting to recognize that DDLC ISN'T a completely spiteful satire of visual novels and Dan Salvato made the game out of a love for what the genre can accomplish. I'm especially happy that you mentioned Tsukihime by name, since fighting games (namely Melty Blood) led him to Tsukihime and VNs in general. He's even read through Fate/Stay Night (which is more than I can say for some Fate fans tbh) and Witch on the Holy Night. Too often, I see people say that Dan was just an FGC player who hated VNs and made Doki Doki Literature Club out of hate for the medium rather than him wanting to use the genre for genuine storytelling like he experienced with Tsukihime. He also thinks Akiha is best girl, which...I can respect.
I didnt know that people thought it was a cynical parody of visual novels or something. I when I heard about it it came across to me like a neat visual novel with a cool horror twist
The sprite system is INSANE like that’s truly next level and I’m gonna need to use it for my own game
Monika is just the normal way of spelling the Name here in Germany, so I am surprised to learn it has an element of parody/satire in it for native English speakers :D
Hi! I wrote the interview with Dan from PC Invasion that was used as a reference! I loved DDLC after I played it so much when I emailed Dan for the interview I didn’t think he’d respond. But he was super easy to talk to and a genuinely nice guy. I’m glad to see people are still talking about and loving this amazing game!
What I love about doki doki literature club is the ending you get after finishing the game and you get a small note from dan salvato, its so heartwarming and you can tell that he loved the game and wanted people to enjoy it and be comfortable with playing games.
i played this game for the first time earlier this year! thought it was fascinating as hell lol. love all the little details that were worked in, like how monika is the only character who doesn’t break eye contact with the player throughout the game
12:31 I love the little dialogue boxes here they just add so much flair to the video!
I love how the title has slowly gotten more and more true over time. “How DDLC was made and why it made the creator miserable” “How DDLC was made and why its release made the creator miserable” “How DDLC was made and why its release caused misery”
I never thought this game was made by a Competitive pro smash player That's kind of funny to me
10:43 one moment i like that shows this and monika breaking the 4th wall is when natsuki makes a pun with fish (at least i think (forgive me it’s been so long since i’ve played this game)) and monika’s name which would only make sense in japanese, and monika points that out
This is so interesting! I always love to explore the different concept arts, scrapped ideas, development challenges of various medias. And while i knew most about DDLC, i had no idea Dan turned down the idea of adapting the story into, what could've been a very successful manga, just to stay truthful to his beliefs Wishing him all the best to his new projects moving forward! And subbing to you in the meantime ^-^
It’s crazy that this game is almost 7 years ago, I still remember those days
Doki Doki Literature Club became one of my favorite games because of how it was different. It’s something made with love and had an impact on me.
The first time I played DDLC my PC died of a power supply failure a week after beating the game. I like to think of that failure as having been caused by Monika messing around with system files.
Went to go subscribe after watching. Was already subbed.. thought to myself "I got good taste"
There are two types of comments >Detailed analysis of the video/facts >Smash
As someone who played this game by chance and ignored that warning, this will forever be one of my favorite experiences, and I wish that I could go back and do it all over again
@ThatGuyGlen