@Imtherealcheesycheese

Nice work mate🎉

@zZBaruProZz

Fr I was developing a game in godot and the same thing happened

@cruenie

Hi! Your audio is around 6-7 db queiter than average short. 

Best of luck with your game!

@Kio_Kurashi

Could possibly optimize later by having them only spawn within a certain perimeter around the player, and anything too far from that would then be unloaded. 
The point of unloading them would be just so that they can be loaded again later when needed to save in having to create a fresh version. 
I don't know if you already do any of this or not since I didn't feel like frame-by-frame checking your code.

@Imtherealcheesycheese

Also cheese!!!!

@podellnyyx4905

Hmmm somehow your voice sounds drown out