Ah yea I just ran an Ogre for my group called the Hangman, a result of a man with a learning disability being fired from his job after his abusive mother starts to refuse to drive him to work, and the despair of losing what he saw as his remaining decency and quickly slipping independence led him to attempt suicide, which failed, and led to his despair slipping even further. My players were iffy about Ogre at first, it seemed quite vanilla in terms of the other sins but really lived up!
Damn. Cain really is an embodiment of the sentiment; "DND IS NOT THERAPY" made manifest isn't it?
The description of “wet, cold, and miserable” sounds like the occasional evenings in Vancouver during the wet season.
Man, a nurlge-y ogre would be sick, especially with the toxic “love” and depression that come with nurgle and his chosen. A creature embodying a slide into despair and entropy would make an amazing villain. Also an ogre formed out of war would be neat. Like the miasma could be gas and players could be sprinting through tangled trenches and bunkers.
I absolutely a d o r e Ogres. I ran a one shot in a shoddy gas-town near the border in Arizona, where the host was a deeply religious man who couldn't reconcile the work he did as a biologist to reduce and eradicate the threat of Screworms, and his spiritual father telling him that God loves all his creations. That spiraled into alcool dependency and when he unleashed a batch of unsterilized flies, the guilt birthed a CAT III Ogre, plunging the town in wine molds, flies, and alcoholism: My players enjoyed the hunt, it was quite depressing
My first investigation I wrote an Ogre that's basically a giant flock of common grackles that were the representation of a prolonged panic attack. So much fun.
Man, I haven't seen a game experience this depressing since Wraith the Oblivion, well fucking done Cain
That "what do you see in the dark" section is so unbelievably powerful tbh. My mind immediately began racing to describe what i saw or feared as a kid playing games way too gory for my age lol. "I see at first one body, wrapped in blood soaked bandages which seem weeks old at the very least. It crawls on the left wall slowly, aches and pains visible through the subtle cracking and popping motions in its limbs and back. Then another, and another. Until the entire corridor is blocked by this plug of living effigys to pain and neglect. They crawl over oneanother, slipping between the rotten cracks of flesh between each body to simper along closer, until, before i can collect my thoughts or react, this writhing collective is barreling down the hallway faster than anything its size has any right to." Its just such a cool concept aaaaa!!!!!!!!
Honestly the conclusion to this video could be a genuine debriefing given to an exorcist
I don’t play this game (yet) but I just had the idea for a scene where the players are navigating the maze & enter a room with only one other door. The lights start to flicker in the hall behind them. A grinding noise gets louder, closer. The players aren’t fully prepared yet, and they know it. Of course, they try to leave the room through the path farthest from the approaching ogre. Player: “I run through the other door.” GM: “Which one, the left or the right?”
Lich: Hello Ogre from C.A.I.N. Orge: Hello Lich from Lancer. Drink deep... And... Descend...
So, 'The Lash Calls' is absolutely meant to create a Pyramid Head IMO, and thats awesome to me as an Admin.
Idea for if you're running an OGRE, for the 'cold' aspect of it, perhaps it's a depression that robs even the fire of the will to move. When a fire is lit, it starts, but slowly it begins to slow down. It's not going out, the fire just stops moving, giving into the cold, giving up, giving in.
The Ogre can call up your own personal demons and have them PUNCH YOU IN THE FACE. And it can bait the player with an advantage/disadvantage self damnation for greater power? I love it. This thing is like a black hole of the Psychic Sea; qn utterly black, pitiless, crushing mass.1
Thinking of mixing a CAIN campaign and a They Feed On Fear campaign by having the exorcists journey to a town to fight an ogre only to come up against a few fear eaters
Those domain names go so damn hard. I've seen mechanics like them before, but those names get me horror brain to describe and use them to my players so much better than anything else.
We havent had the chance to play it yet, but as the Admin, i had the idea of having the mold spreading through the miasma like it's snowing, and the closer to the palace, the more mold there was. And that the people living near the palace would be infected by the white mold, and slowly become more and more aggressive towards the exorcists, until becoming the Shambler traces in the Miasma themselves.
My member always said "please, not centipede" every time we play cain.
"Hostile Door Pattern" should be one of the features of the mascot of this channel, AKA The Goblin
@Zaktact