@Ryan3

I cannot express how much I would love a full Unity tutorial

@firearmnightcore3054

note that fixed update fps can be changed in the settings, and It was not framed-dependent. Meaning that if your game had a sudden frame drop, the fixed update will still run.

@osca1882

I would absolutely LOVE a full length Unity programming series

@MrJellekeulemans

I already have a basic understanding of some of these 100 sec topics (like this one), but somehow you make every topic click a bit better in my head. I for example never realized that there are just 3 engine components, and how clearly the game engine is structured. Amazing videos!

@farhansangaji5029

To think we can develop a 3d game with such ease, it is still Unreal for me

@arvidd

A small correction: input should be taken from the Update loop for a more responsive experience where as physics calculations and for example adding forces to an object should be done in FixedUpdate where the frame rate is stable and won’t change drastically. This is how Unity prefers it.

@ParadisusMalus

I wish every coding tutorial would be like this: short, simple, and entertaining!

@LucasDenhof

1:41 Ah yes, the blue material named "OrangeMat"
This is a wonderful new naming convention, I must adopt it!

@SamarthCat

As a unity developer, this was a pleasant surprise as a video coming from you. Keep up the great content!

@balazsh2

This video demystified game development for me in so little time. I know it's still difficult but now I can imagine how objects and functions are added (e.g. via inheritance) and it's pretty cool, I might give it a try

@TheAndre2131

I can't believe it's even possible to fit so much useful content into a 100 seconds. Especially something as complex as unity.

@mimja156

Man made a hole game in 100 seconds, I love this channel!

@TheRustiestOne

Nice to see all the fellow devs who started in unity. If it wasn’t for unity I don’t know if I would be where I am now.

@krush845

Full Unity tutorial would blow up your channel for sure. I'd honestly love to see me tutorial videos on your channel.

@loeiks

Keep these 100 seconds series it's a very good idea!

@whamer100

i cant believe you made basically an entire introduction to unity in 100 seconds, that took like a month of my game design class (extra curriculum class when i was still in highschool) to get to

@ollie01513

Take user input in Update() and perform physics updates in FixedUpdate(), creating a “state machine” is a common way of handling this (if you take input in FixedUpdate the user will likely run into frequent input lag)

@henokkebede689

Your 100 seconds videos are great man. I appreciate your work. Thanks for your work!

@sarangpratham6965

Absolutely! A FULL UNITY TUTORIAL .

@ntrgc89

You managed to pack quite a bit into 100 seconds, excellent work.