I do miss when we had competition between Id and Epic. They made their products better that way.
We really need to stand together and stop buying un-optimized games
Unreal and Nivida's entire new marketing strategy is literally telling developers that they don't need to optimize anymore because "Nanite" and "Lumen" and "Megalights" and all these flashy features that have not been fully ironed out yet and in some cases are less efficient than traditional rendering and processing methods. Optimization will NEVER be irrelevant. There will never be a time where you don't have to worry about memory costs or shouldn't want to do more with less.
These problems are also being amplified by a run of terrible Nvidia drivers over the last year on PC.
As a hobbyist game developer (just for fun) that uses Unreal Engine 5, I can also tell you that the software crashes regularly and you experience little bugs and glitches constantly. So, even as a developer trying to make a game, Unreal Engine is a frustrating and obnoxious experience quite often. It really is astonishing that this engine is so popular across the industry.
Great games existed before without so many bells and whistles, why do creators forget that its about the play and nothing else!
I miss the days when we could just play any game 1080p 60fps in midrange GPU without using any upscaling technology or some Frame generation BS
This channel totally praised the Oblivion remaster without noting that there's issues with that game too with UE5. GPU crashes and Steam crash reports have been the bulk of my experience..
I'll believe it when i see it. We're two years into unreal 5, and it most games i've seen and played rom it have frame rate graphs that look like EKGs.
I think Unreal Engine 5 isn’t fully ready YET .
I hate that UE5 has become the industry standard at this point. Wanna know why all these games are starting to look and feel the same? Look for that UE5 logo at the start up screen
I've been playing games on pc since 1995 and this is the worst era of gaming imo. Every game is broken, stutters are omnipresent, drivers buggy, gpus unaffordable. Microsoft Windows, DX12, Nvidia and Unreal Engine 5 are teaming up to destroy pc gaming.
"bruh, it works just fine (locked 60 fps with slight dips) on my rtx 5090, stop being poor bruh" The fact that we still need to wait 5-30 min for shades to be precalculated and still encounter stutters is mind boggling. Id rather have them be calculated asynchronous, just display it when it's ready, don't stop the whole game for a couple of pixels that I probably won't even see.
Jedi Survivor had a TON of issues...
I do indie game dev in UE5 and think it is a hugely powerful tool. A major problem is it is possible to add incredible functionality that require more computational power than current systems are able to reliably handle, but create amazing graphical displays. Current expectations for games is that they all have this level of fidelity. High resolution textures, complex lighting, Niagara fluid particle systems, substrate texturing, emissive textures, reflections and transparency, etc. The list goes on. However, that all comes at a significant cost from the CPU/GPU. Will optimization help? Absolutely. However, studios trying to meet our expectations on current generation HW may just be a fools errand. The alternative is they scale it back and people aren't awed by the demos and don't buy the games.
What about Clair Obscur? To me a perfect example of it not being the engine’s fault. I’m not defending the engine, because I’m not qualified, but rather that a non AAA studio game came out and wowed the world and was built on this engine.
The same issue every generation they should use unreal engine 3 for ps4, unreal engine 4 for ps5, unreal engine 5 for ps6 etc
As a gamedeveloper I firmly believe in; "Develop as you were in back int the past 5 years ago." Not only reminding yourself that performance is for most, but also that the cycle of getting new hardware is like that. People tend to cycle out their hardware with like 2-5 years. Developing for, like, RTX 40xx or 50xx is not the most viable strategy. You can have a great game, but if it stutters no one will really be able to enjoy it
I am an Indie Dev who use Unity, this one time I thought about switching to Unreal, I downloaded it and ran it, I couldn't even run the third person template with getting stutters. I uninstalled it and went back to Unity
@Skridur