Love how WoW players would rather wait an hour for a tank in queue and say skill issues than admit that there's fundamentally wrong issues with tanking.
I'm prot Warrior and yeah this is so annoying when pulling big packs. Most DPS do not wait a bit before blasting, die, and insults the tank.
As a tank main im so tired of having to spend more time researching routes for percentage than actually playing the game, or being punished for not playing VDH every season
The fact that we have a target cap for tanking is so absolutely absurd. I pull a group of mobs and 8 of them get hit at full threat, but 2-3 slip through because of a target cap? What utter nonsense game design is that.
Blizz needs to bring back tank stances anyway. Even considering how they can boost threat even more that way, it's nice to be able to "switch" to an off-tank at the press of a button and not worry about grabbing threat prematurely, not to mention cases of a world boss you want to join in on real quick but don't want to grab threat from the 40-man raid's own better equipped tank.
It is so stupid because this problem is so easy to fix. Just add an aggro multiplication factor for tanks or tune it up if it already exists. You don't have to tune their dmg. You can make both things separate. This should not be an issue. Aggro is a core concept.
I think i died a lot more times chasing that mob that i lost aggro on than doing any of the mechanics the whole season
Tanning is a giant pain. In legion it was easy, pop an ability, you have aggro (if tank). FF14 basically guarantees a tank has aggro (enmity) by clicking a button and doing damage. Now the tank is way behind on DMG and is expected to hold everything despite crazy high DPS damage. This season is bad because all the dungeons have MASSIVE pulls and you need to pop everything to do huge AOE. I'm playing a boomkin and doing cinderbrew is dangerous. With all CDs I do huge AOE, and if the tank pulls extra, then I'm outperforming the tank by 10x immediately because of Starfall/Starfire.
Tanking and healing used to be so much fun. I feel like the players ruined it. Everyone thinks they’re an MDI player and can’t handle when every pull isn’t 100% perfect like the video they saw on YouTube.
Tagipal here. Good video! My mythic+ team tank is almost quitting beacuse of aggro issues. We had to discuss how to fix it for hours... Now we are gonna try to just let the tank dps the mobs longer before dps blasts. We are pushing +15 and trying to progress higher.... It's a very frustrating issue. Last season it was solved with Aug 30% threat reduction on enhance as an example
Keep up the great work! Making aggro matter this much again in retail is just such a head scratcher
I won't play a role where I'm constantly stressed out. If my gear is the problem I'd accept responsibility, but if Blizz just won't let tanks generate enough agro to make the role 'more challenging', I'm out. I remember they did something similarwith healers sometime back where spells used up so much mana you'd quickly run out in even the most mundane encounters. It was miserable and I never played the role again.
I knew when the death strike nerf happened to blood DK it was all going to be a downwards spiral from there. Not even a confidence issue, it just didnt feel fun to play anymore. And while I never pushed really high (nothing beyond getting KSH) I dont feel like I would have had fun playing the high responsibility role in this season based on the problems we are seeing RN. I think, personally, that higher responsibility roles should have more fun.
I would love a new pure tank class. One spec It duel wields shield and becomes a super tanky tank. 2nd spec Duel wields shields that it throws and is kind of a range/meele tank and shelf heals like a dk but not as tough as first spec and third spec is a dps spec that uses a shield and a 2 hander weapon.
Playing pala and dh as tanks. My pala has no issue with threat, but my DH is getting to the point where I don't want to play it anymore. But on the other hand, its also up to DPS to ensure they aren't blasting every single CD at the start of the pull and 99/100 times there are big threat issues, its dps just using every CD they have before you have even grouped mobs up. Everyone wants big pulls in higher keys, but don't have the patience to wait at least .1 of a second for the tank to group them up. Also, people not using threat transferring abilities like ToT and MD make me want to flip tables. Those classes are the 1st to die to agro and barely EVER use MD/ToT. Currently, if people are pulling agro, they are dying. I cba to keep asking people to play their classes correctly and pave minimal patience.
This happens ... Every... Single ... Expansion. You'd think they'd realize this and prevent it from happening. But they don't.
always an issue when dps damage scales way past tank damage. They either need to up tank damage or put in some aggro modifiers for sure
'Back in the day' (Im old ok?) tanks took a while to build threat, it was up to the dps to keep below the tank, not just go all out nuke 0.1 seconds into the pull. A tank can only produce his/her best threat. Any dps that dies because of over agroing is on them, not the tank.
Blizzard's response is going to be "Bring a rogue or a hunter for Misdirect or Tricks."
@Zed88a