Fun Fact: The liquid in the Molotov is entirely an optical illusion. Valvə didn't incorporate physics or any actual liquid inside the bottle. Instead, they developed a highly sophisticated shader system for this particular bottle to achieve a shiny, realistic appearance. WOW!
For me cs2 it's happier to look at and could be a huge quality improvement for esport viewers.
After 12 years, now the CS2 finally looks like BF3 but without destructible buildings
6:41 Valve did the exact same thing to Portal 2, 12 years ago, with the light panels. It's basically an image that moves according to the camera position, to look like it's a 3D object, and this optimizes the game a lot.
Saw everything as a great improvement! My onlyyyyy small itch is with the Bomb detonation in CS2, visually the explosion looks nice, but it doesn't feel as destructive as csgo where there's a ton of black smoke, the terrain and camera shakes. If they could add some more to it, or even have assets break or move with the explosion, it'd be amazing. But everything else was very stellar, a well needed improvement to visuals and added game features/mechanics!
The more I play CS2 the more I keep thinking: “Man, I wish L4D2 was like this.” This will be revolutionary.
The bullets moving the smoke cloud was pretty impressive.
its funny that even in cs2, the c4 explosion isnt any better than source's
It's not so much a graphical masterpiece but a physicals and lighting rework that's impressive. I just hope it runs as well.
Wow, the improvements in lighting, modeling, particle effects, and texturing are incredible! It's great to see that the CS:GO team is continuing to innovate and push the boundaries of what's possible in the game. I can't wait to try out CS:GO 2 and see all of these amazing improvements in action. Keep up the great work!
I kinda dislike that the dead bodies and the burnt ground disappear soon after appearing in CS2. They should stay there permanently until the end of the round like destroyed doors and windows. It lets other players know there was a fight there not so long ago so they can assume an enemy is still nearby. Also makes the map look cooler. The C4 bomb should also blow up and destroy things around it like in CSS
Looks like CS2 will be a massive improvement. I really like how the crosshair follows the recoil; that's the best way to simulate controlling a full-auto firearm in a game.
The bending of the skin when there is a bullet hole is insane
9 years for something that can be done in one update 😭😭
Only thing you missed was the rag doll differences when you kill an enemy
"Follow recoil" is a game changer! especially for players who struggle to learn the patterns
10:56 my favorite part of the whole video is this
8:49 Bullets leaving a trail is pretty big, that means that players exiting the tunnel from the left here can see the trails and attack the sniper on the right rather than getting ambushed
It's going to be interesting to see how pro's use and adapt to new interactions with things like sound design and smoke physics
@HSTop