That dummy following you in default pose and and catching up to you is creepier than any other horror game I've seen bro ๐
ez line of code โ- -Make me a pathfinding systemโ
sorry, one line? what kind harry potter x voldemort bs is this
As an extremely new developer who has only just learned use blender and rig models and wants to create a fully working path finding script for that model....I was extremely terrified upon hearing those first 2 sentences, so yes I will be using that other method ๐
that unmoving chasing dummy is terrifying, make it have a jumpscare and oneshot the player then it'll be perfect for a horror game
That thumbnail looked cool though
Computer Scientist here! Roblox's pathfinding service uses an oversimplified version of the A-star graph traversal algorithm, this limits developers from setting custom thresholds for the heuristic function of the algorithm, which differs from game to game, i.e in a 2d static game, its probably best to set h(n) = 0, which is basically a standard dijkstra algorithm to minimize complexity and lag. And in more complicated games with dynamic objects, setting it to a higher value may be better to increase accuracy and so on. But again it's hard for roblox to classify what kind of game the developers are making, and that it is clear that Roblox prioritises user-friendliness over performance / accuracy. But maybe in the future they will use an RL approach to graph traversal instead!
you might not believe it but this guy saving โsuffer like i didโ IS a project moon reference.
thanks a lot im working on a horror game and this made the monster 10+ iq
As someone whose working on a project that needs pathfinding, thank you
A* + Octrees is one of the most efficient pathfinding algorithms for server side processing
i've been learning how to build for a while now since i've been scripting for years and wanna be able to create decent games on my own but i hopped back into learning a bit of scripting and holy crap this is amazing
Pathfinding has awlays been one of the most difficult things when making games
Pathfinding is good as unlike normal run to the nearest player it wont run into walls and you can chose what it can touch and what it cannot
If pathfinding is something annoying to deal with, then you need more visits to the libary
Bro is helping the mobs ๐ Mobs taking note ๐
Random guess (do not try this it prob dint work) the code is: Follow player
I made a tutorial on the forbidden API but I credited you!
i used an already made thing, had to rework like half the stuff for what i was trying to do, and now the enemy slows down to a specific speed after the first pathfind
@CritDEV