Very helpful video, thank you! :) I don't like the Boring Show format because it's unnecessarily long but this is the only place where I've found an explanation about how to implement Event Channels in plugins.
Super useful. Created my first wrapper and actually my first Flutter project. This helped me so soooo much. Thanks a lot guys!
Where can I get the price from? 🏅 And seriously thanks for sharing not only the great victories but also little slips during typical development job!
I don't think its ever boring... Its very good
Enjoyed it for sure!!!!!!!!!!
Boring Show has been really interesting until last couple of episodes because of font size. Please Andrew see the screen font difference at 25:20, terminal window font is easier to read but the editor fonts looks so tiny that I have to use offline magnifier to see them. One more thing I am interested in, please guys tell me your typing speed. I am very excited to know that.
i have been programming with Dart and I start to love it .. Great job with flutter i will follow you guys. Your are a little bit boring only jajaja Greetings from Peru!
@27:30 just Ctrl+Z guys 😂
Thank you for this video........helped me a lot.
IIRC, Matt spoke about the Event Channel on a previous episode
Amazing, it was exactly your error that had me. Just love your channel
How to call flutter code or send messages or event to flutter from BroadcastReceiver in native code ?
Thanks for this video. How about one on streaming web radio (RTSP)?
I would like to claim my prize too. Btw, it's been a year already, is there any update on the ios side implementation?
Unless I'm really misunderstanding something, it seems that the only benefit to having an event channel is that the Dart side receives a ready-made Stream instance, while the drawbacks are: 1. there is now a need to manage two separate channels between Dart and the platform instead of one 2. an additional interface has to be implemented on the platform side 3. that ready-made Stream still needs to be map()-ed to the correct type for consumption outside the plugin. In my own plugin I just use the existing method channel, calling invokeMethod() on the platform side, and managing my own StreamController on the Dart side. Am I missing something critical here? Are there performance implications? Am I maybe setting myself up for memory leaks by not returning a null result to the platform (like, to "close off" the invokeMethod() calls I'm making)?
Great video thanks!!
Terima kasih untuk penjelasannya...
Wau, very good.
Can we do a Google Maps demos apps?
@b.phoenix.37