Hey there! So, I was thinking it would be cool if each character had their own backstory and some special item slots for unique gear that boosts their abilities in-game. Maybe we could have a shop for players to grab these items, or even hide them in chests at the tops of mountains—sounds epic, right? It might also be fun to tie in achievements to unlock these cool items. We could go with a system that works for all characters, or mix it up and do both for extra flavor. Oh, and let’s not forget about adding an in-game menu that shows stats like coordinates and other handy info. That would definitely help players keep track of everything. What do you think?
Love to see how the game is turning out!!! It is going to be a masterpiece
Look up state machines. You just bind movement to functors and invoke the functors in the prescribed order. Thats the standard of movement in game dev
Hey I am loving that GMS is still relevant
So what I did to fix this issue is I rounded all my movements and thus can only move on full pixels because this seems to happen because of subpixel shenanigans. Also putting all your movement into functions and then just putting those functions in the order that you want them to happen. Really nice
Make a teleport ability, with a squash and stretch effect.
Please man I think you forgot the 10 subscribers for 1 line of code
snipperclips mooosic
Proto man is lagggging
“where 🐄🐄🐄🐄🐄🐄.”
27,600 lines of codes, it is 1.84x more lines of code than your game "Step by step"
Is that a new enemy?
Yandere dev ahh if statements you showed lmao
why don’t you just check if the player is out of bounds a teleport the player to the closest half step it’ll stop them from phasing like that i hardcore most my games so idk what engine you’re useing but most games just use an isonfloor function that also stops this from happening
Wouldn't be a massive issue if you knew how to competently make a collision system.
Did you made this with python?
Im not yrying to be mean but you might want to take some programming classes
Mooo
@tripprainey