@tripprainey

Thanks for watching! If you want, you can join my discord (click my channel and you can find the links at the top). A link to my full game called "Step By Step" is also there if you're looking for a fun but difficult platforming challenge!



Also for those wondering, this IS still the 10 subs = 1 line of code series! I will catch up someday!

@Jerey-Jesus1

Hey there! So, I was thinking it would be cool if each character had their own backstory and some special item slots for unique gear that boosts their abilities in-game. Maybe we could have a shop for players to grab these items, or even hide them in chests at the tops of mountains—sounds epic, right? 

It might also be fun to tie in achievements to unlock these cool items. We could go with a system that works for all characters, or mix it up and do both for extra flavor. 

Oh, and let’s not forget about adding an in-game menu that shows stats like coordinates and other handy info. That would definitely help players keep track of everything. What do you think?

@gonzalomorafradua3670

Love to see how the game is turning out!!! It is going to be a masterpiece

@MantasXVIII

Look up state machines.

You just bind movement to functors and invoke the functors in the prescribed order. Thats the standard of movement in game dev

@Tenduere

Hey I am loving that GMS is still relevant

@Lvmelton415

So what I did to fix this issue is I rounded all my movements and thus can only move on full pixels because this seems to happen because of subpixel shenanigans. Also putting all your movement into functions and then just putting those functions in the order that you want them to happen. Really nice

@psebb3502

Make a teleport ability, with a squash and stretch effect.

@iluvcivic98

Please man I think you forgot the 10 subscribers for 1 line of code

@izzibusy166

snipperclips mooosic

@HackerLord63-ng2gf

Proto man is lagggging

@Mangopop55livestreams

“where 🐄🐄🐄🐄🐄🐄.”

@Pops1x

27,600 lines of codes, it is 1.84x more lines of code than your game "Step by step"

@Chiken971

Is that a new enemy?

@tonabrix1841

Yandere dev ahh if statements you showed lmao

@ysn_Koda

why don’t you just check if the player is out of bounds a teleport the player to the closest half step it’ll stop them from phasing like that i hardcore most my games so idk what engine you’re useing but most games just use an isonfloor function that also stops this from happening

@obj_shaggy

Wouldn't be a massive issue if you knew how to competently make a collision system.

@ZoxidjonRuzimov

Did you made this with python?

@ezekielbadgett1119

Im not yrying to be mean but you might want to take some programming classes