M.O.O.O. sounds like the boss of PEMDAS 💀
Its so great to see the development. You got this down my bro!!!!! Keep going you got this!!!
I love watching you develop your game!
Love to see how the game is turning out!!! It is going to be a masterpiece
someone seems to not have heard of state machines.
Look up state machines. You just bind movement to functors and invoke the functors in the prescribed order. Thats the standard of movement in game dev
Great to see more people getting in to game dev and coding! I do have a few notes, tho- Why is there an if else tree in which there's no change for each case? Also, try to use if else if statements as little as possible as they are really unoptimized. You can instead use switch statements, and/or invert your conditions.
He likes to write a lot of ifs
You are just cool you are my fav youtuber and you are so good at coding and programming games and you are actually the reason I want to program games basically an inspirator
Just found this, gonna continue watch the development of your game, I really like dev logs like these
I understand your pain, I’ve made python games with 2000 lines of code, tho I have one recommendation you should first add the y velocity and check for collisions and then the x velocity it removes that jitter effect it
THAT IS ONLY 1000 LINES LONG?!?!
Can you add like a supercut of your journey when you finish the game? I'd think that'd be cool
As someone who has to edit code over 5k lines long, you are correct, PLUS ORGANISATION OF CODE IS A PAIN PLUS If you forget to add something that is a variable in the code and its a pain
You character got into some good stuff
I feel like you should turn it into a feature, make the character bounce
I still remeber when the character was a circle with little pelits flying at it, the game has gone so far
So what I did to fix this issue is I rounded all my movements and thus can only move on full pixels because this seems to happen because of subpixel shenanigans. Also putting all your movement into functions and then just putting those functions in the order that you want them to happen. Really nice
You should make a line of code so that when the player is moving and in a swinging attack, it will do a walking blade swing animation
@tripprainey