@EZ3DTV

I wish Mixamo would add A LOT more animations to its site.

@seanmccc8142

instructor forgot to mention entering the path file on the top of export window

@Vertexvoyager

mine does not allow me to save .blend it doesnt come up

@fallen2-exe

A tutorial on using filatoon would be nice

@Mark-cn7yc

Thanks. It worked well except that the eyes are white in Mixamo. Any suggestion for fix ?

@BryonLape

Did I miss the Blender portion?

@FancyFun3433

I'm still waiting for the bridge to update to 4.0 so I can do cool UV stuff to the characters UVs... 😢

@thefoxprince

Wait could u export daz animations to mixamo? If so 🤯

@laeternaml

But the .fbx still doesn't export the High poly mesh version of the character, right?

@GRUEist

The option to export a blend file just doesn't exist for me. What a pain.

@AkulaAviator

Why you cannot export to Unity using the Mixamo rigging system? Currently, the Mixamo animations don't play 100% in the prefab model.

@uzaircgi

My Daz and Blender Bridge both are up to date still I don't see the option. What's the solution chat.

@Martial-Mat

Can anyone who is using this feature, please tell me what you use mixamo for?

@gameaddict2744

Premium member here...  I do not have the .blend export option.  I have Blender V4.2 and Daz 4.23. What do I need to change?

@Rob-ym

This is the normal daz studio not the premium, right? Thanks.

@michaelbishop813

little...confused about the options for the rig conversion. notice it has unreal and unity. does it convert it to a metahuman rig for unreal or...

@EricEsser

Mixamo will not process the exported rig

@jhonysteak5512

Good morning,

There’s a problem that I can not solve, are the rotations of the legs when I make a morphs, it is like the automatic weight paint apply by ERC freeze after adjusting rigging to shape do not work perfectly, with really bad deformities. 

In Blender I can fix it in two seconds, but on Daz the weight paint and really hmm particular, let’s say so.

I’m looking for tutorials on this point, but I can’t find anything conclusive yet. Anyone has ideas or links?

I also ask, I managed without too much problem to export a figure genesis 8 in FBX with the rig but what would be great it would be able to export this figure once the corrections made with the weight paint in daz studio and convert it dirrectement into genesis 8 by referring to the modifications I made with weight paint. Is that possible? this would mainly for me to pass the ERC freeze which works really badly.

@OwenHenderson-b8e

shit doesn't even work mixamo won't register my fbx and i can't put animations on my character and you didn't even include the fact your using an old ass version of blender and on top of that didn't include the part where you had to find the location of the blender application itself to even export the model from daz 3D. Astonishing that this is the main company's youtube channel as well giving terrible 2 minute long tutorials. 3D space is a fucking joke.