I want dishonest dice. A D20 with 19 Ones and a 1-20
The funny thing is that, mathematically, with a properly manufactured die, the placement of the numbering doesn't matter. Traditional die numbering was to balance manufacturing defects. In a platonic solid, with consistent density throughout, any face is just as likely to roll as any other. You could number them randomly.
This is like when people start going absolutely insane about how they grind their coffee
For anyone who want d4 like that, theyre called barrel d4, and theyre relatively common. Theres also crystal/tearsrop d4 that are really nice too.
150 dollars for one set of dice is insane, it could be the most honest, cosmically balanced die, blessed by the gods and I still will choose the affordable ones lmao
The most over engineered nerdy thing today! I LOVE IT!
If a d4 doesnt do a d4 of damage I DONT WANT IT
Of all the problems nobody ever needed to be fixed, this fixes the one that nobody has ever needed to be fixed the most.
To be fair, I work in a machine-shop and we cut a lot of gun parts and most of it is really hard aluminum and I have to say, aluminum dice will definitely lose their corners if you roll them enough. If I drop an aluminum part it dents pretty badly even though most of our parts are high quality and hard aluminum
This is like a sommelier explaining how the 1988 Baroquestoucher has a totally different taste to the 1997 Chateau au Cockslurp with no hint of irony or sarcasm
For $150 dice, they might as well be made out of extinct rhino ivory.
"And will not impale your foot if you step on it." Aawww, no more caltrops?
I'm sorry, but if someone rolls up to my d&d game and declares that he has "Honest dice", I'm gonna assume that mf is cheating.
Mathematician here. The order of the numbers has no impact on the probability of each number whatsoever, as long as the dice are perfectly balanced.
Statistician that works for a cassino here: it's more important here for each axis of rotation to have the same average than half sums and vertex sums to prevent cheating. At least for craps which have rules about throwing the dice a long distance. If for say, yatzi, which has rules for shaking dice. Vertex sums are more important. Course, easy job for a d6, since you can do both. The d10 is probably the hardest. Since A D10 isn't a real dice shape, Because it doesn't have transformation symmetry. Easiest solution is a d20 with duplicates of each number 1-10
The slightly off shape and smooth simple design honestly makes these awesome
A normal die has a 1:20 chance of rolling a specific number while one of these honest dice has a 1:20 chance.
No matter how mathematically perfect, you make a dice it will not change their personality
Making all half/vertex sums close to the same value doesn't affect the "fairness" of the roll. That would only matter in games where you want those specific sums. The only changes that affect the rolls are the lasered numbers themselves (and it still affects the rolls even if its significantly less than standard engraving) and the accuracy of the machined dimensions. Basically, they are changing the numbering order just for novelty sake. In reality, its just a well made d20 with lasered numbers. The only "new" part is changing the numbering, which again, does nothing of value other than make it a novelty.
@Blaze_Raven