The Cherno

The Cherno

Yan Chernikov - I'm making a game engine called Hazel! Here you'll find videos about that and C++/programming.

@TheCherno subscribers

C++ "ROAST REVIEW" // Code Review

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C++ "ROAST REVIEW" // Code Review

4 months ago - 36:03

Game Engine WITHOUT LIBRARIES! // Code Review

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Game Engine WITHOUT LIBRARIES! // Code Review

2 months ago - 35:03

Did someone send me MALWARE to Code Review??

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Did someone send me MALWARE to Code Review??

3 months ago - 24:56

Welcome to C++

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Welcome to C++

8 years ago - 7:05

MOST COMMON Programming Mistakes

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MOST COMMON Programming Mistakes

4 months ago - 31:29

Hazel is going to be FREE! How do we get there?

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Hazel is going to be FREE! How do we get there?

2 months ago - 22:04

Someone Made a Game in Hazel! // Code Review

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Someone Made a Game in Hazel! // Code Review

3 weeks ago - 41:21

Is C BETTER than C++ for beginners? // Code Review

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Is C BETTER than C++ for beginners? // Code Review

7 months ago - 31:16

VULKAN: From 2D to 3D // C++ 3D Multiplayer Game From Scratch // LIVE TUTORIAL

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VULKAN: From 2D to 3D // C++ 3D Multiplayer Game From Scratch // LIVE TUTORIAL

5 months ago - 2:22:30

Why I Don't Like Singletons

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Why I Don't Like Singletons

10 months ago - 29:05

Stop using std::vector wrong

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Stop using std::vector wrong

9 months ago - 23:14

Multiplayer is DONE in Hazel! Here’s how it works

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Multiplayer is DONE in Hazel! Here’s how it works

3 weeks ago - 31:47

SMART POINTERS in C++ (std::unique_ptr, std::shared_ptr, std::weak_ptr)

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SMART POINTERS in C++ (std::unique_ptr, std::shared_ptr, std::weak_ptr)

7 years ago - 11:37

VULKAN: Textures, Descriptors and Vertex Attributes // C++ 3D Multiplayer Game LIVE TUTORIAL

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VULKAN: Textures, Descriptors and Vertex Attributes // C++ 3D Multiplayer Game LIVE TUTORIAL

3 months ago - 1:38:37

Naming Conventions in C++

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Naming Conventions in C++

3 months ago - 16:08

EASILY run code on the GPU!

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EASILY run code on the GPU!

4 months ago - 24:21

How to REALLY learn C++

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How to REALLY learn C++

4 years ago - 8:13

How Did I Rewrite the RENDERER? // Hazel Engine Dev Log

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How Did I Rewrite the RENDERER? // Hazel Engine Dev Log

5 days ago - 26:31

C++ FINALLY Made Logging GOOD!

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C++ FINALLY Made Logging GOOD!

2 weeks ago - 13:57

"Hello World" has CHANGED in C++!

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"Hello World" has CHANGED in C++!

4 days ago - 0:42

Worst Implicit Casting in C++

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Worst Implicit Casting in C++

1 year ago - 1:00

I Fixed Someone's (very broken) Vulkan Ray Tracer // Code Review

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I Fixed Someone's (very broken) Vulkan Ray Tracer // Code Review

1 month ago - 35:13

lvalues and rvalues in C++

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lvalues and rvalues in C++

5 years ago - 14:13

"BEST C++ CODE ever written" // Code Review

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"BEST C++ CODE ever written" // Code Review

6 months ago - 27:38

So what's happening with Hazel? // Game Engine Dev Log

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So what's happening with Hazel? // Game Engine Dev Log

3 months ago - 20:50

Networking in C++

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Networking in C++

1 year ago - 32:50

How to Properly Setup C++ Projects

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How to Properly Setup C++ Projects

1 year ago - 32:46

Entity Component System | Game Engine series

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Entity Component System | Game Engine series

5 years ago - 43:05

How C++ Works

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How C++ Works

8 years ago - 20:21

I Rewrote This Entire Main File // Code Review

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I Rewrote This Entire Main File // Code Review

1 year ago - 16:08

Templates in C++

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Templates in C++

7 years ago - 17:58

Game Engine by 11-YEAR-OLD! // Code Review

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Game Engine by 11-YEAR-OLD! // Code Review

3 months ago - 39:27

Visibility in C++

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Visibility in C++

7 years ago - 8:49

POINTERS in C++

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POINTERS in C++

8 years ago - 16:59

Copying and Copy Constructors in C++

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Copying and Copy Constructors in C++

7 years ago - 20:52

How the C++ Linker Works

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How the C++ Linker Works

8 years ago - 15:52