WARNING: Sudden loud UI sounds.
dialogue talk_kyran:
if `not globals.has("locked_out_of_cheese")`:
num_cheese_refusals = `0`
locked_out_of_cheese = `false`
if `globals.locked_out_of_cheese`:
say "Cheesemaster" null "I have nothing more to say to you."
return
say "Cheesemaster" null "Do you like cheese?"
label the_choice
choice:
"Yes":
say "Cheesemaster" null "Yay!"
return
"No":
num_cheese_refusals = `globals.num_cheese_refusals + 1`
say "Cheesemaster" null `"Aww... you've said no " + str(globals.num_cheese_refusals) + " time(s)."`
"What?":
say "Cheesemaster" null "I said, do you like cheese?"
jump the_choice
if `globals.num_cheese_refusals == 1`:
say "Cheesemaster" null "Hmm..."
elif `globals.num_cheese_refusals == 2`:
say "Cheesemaster" null "You're making me sad..."
elif `globals.num_cheese_refusals == 3`:
say "Cheesemaster" null "I'm VERY angry with you. Why would you NOT like cheese?"
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