Creating material ID's on different parts of a mesh can be essential for SO many things - it makes UVs easier, it makes baking textures easier, and it makes it easier overall to deal with a complex model. Here's how to set up material IDs using seams in Blender using minimal paid tools (I only use Unwrap Me to speed up selection of faces throughout the process) in order to get a mesh ready for the next steps of a 3D workflow.
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