EDIT: The final product, the Remora RGB LED controller, is in production and available for sale at http://gdlk.co If you'd like to see videos of the production models in action, just search around for Remora and you should see more and more popping up.
If you'd like to read up on all of the up to date information on what these products can do, please check out the matching Shoryuken.com threads:
Remora RGB LED Controller:
http://shoryuken.com/forum/index.php?...
ArcEye3 RGB LED:
http://shoryuken.com/forum/index.php?...
This video is for showing off the current RGB LED display modes that will be available in my new RGB LED controller. More than anything, I wanted to show off that YOUR recommendations are listened to and implemented. If you have an idea for how you would like the RGB LED to react, please post up in the thread on Shoryuken.com.
http://shoryuken.com/forum/index.php?...
I'm using the select button to toggle between modes in this video; final version will use a built in menu system like my monochrome LED controller.
First mode- Stick flashes each button white in order, then all LEDs red, green, and blue. This is intended to help with troubleshooting so you can see if the LED controller knows the proper button layout, and to verify the LEDs are all hooked up properly.
Second mode 'cycle on press'- buttons will cycles through colors as long as the button is pressed, and when released, will start back up at the same color it was left at. Pressing Start resets all of the buttons to Red.
Third mode - Thanks to Darksakul, a small interpretation of the rainbow LEDs on a Daft Punk helmet.
Fourth mode - Thanks to Rufus, a mode written by Rufus to simulate a barbershop pole.
Fifth mode - Thanks to Darksakul, a mode Knight Rider/Cylon style mode. Each full lap slightly shifts the color.
Sixth mode - Thanks to Kuya_Joe, a mode where the LEDs appear to slowly breathe. Each breathe slightly shifts the color.
Seventh mode - DoubleRainbow. Buttons continually cycle through colors.
During the last mode, I hit the slide switch from 'unlocked' to 'locked', which instantly disables the LEDs. This is a great feature for tournament players by reducing the power draw from the console immensely and reducing the chance of them seeing what buttons you are pressing out of the corner of their eye. This feature will only be available when installed in TE-S sticks. You hackers comfortable with a soldering iron can implement it on any TE based stick, but it will be unsupported.
With all of the code you see, I've used up less than 20% of the available code space on the chip. There's room galore, so if there's something you want to see, all you have to do is ask.
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