Of course this video is inspired by Jonas's deltaTime video :) Using GetComponent where it's unnecessary (which happens a LOT) is a huge contributor to messy spaghetti code as your project gets bigger. In this video, I offer some suggestions as to what has worked for me lately.
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Check out the EventSystem: github.com/quill18/UnityCallbackAndEventTutorial/b…
And finally Jonas's excellent deltaTime video: • Dear Game Developers, Stop Messing This Up!
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