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Functional Game Programming by David Smith

Functional Game Programming

ITV Principal Software Engineer told us all about Indigo, a soon-to-be-released purely functional game engine, that aims to make creating 2D indie games approachable and fun for Scala / Scala.js programmers.
One of the goals of Indigo is to challenge the conventional wisdom that testing and reasoning about games is unavoidably difficult due to their non-deterministic nature.
In this short talk we will cover some of the concepts behind the engine, the problems it aims to solve, and show you what a simple game project looks like.

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