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alright, let's dive deep into body scale settings in roblox. this tutorial will cover understanding the roblox character avatar structure, manipulating bodyscale values to achieve various customization effects, exploring code examples, and discussing best practices for integrating these settings into your games.
*i. understanding the roblox character avatar structure*
before you can effectively manipulate body scale settings, you need to understand how the roblox avatar is structured.
*humanoid:* this is the core object that manages the avatar's movement, health, and overall character behavior. it's the brain of your avatar.
*rig attachments:* the "rig" of an avatar is the bone structure that holds the pieces together. roblox uses "motor6d" objects to animate the avatar and connect these parts.
*body parts (part instances):* these are the individual parts that make up the avatar's body (head, torso, left arm, right arm, left leg, right leg). each of these parts has properties like size, position, and orientation. they are attached to the rig.
*meshparts:* more complex shapes, often used for custom clothing, accessories, or stylized avatar parts.
*accessories:* hats, shirts, pants, and other items that can be attached to the avatar. they are typically connected via attachments.
*bodyscale properties:* these properties reside within the `humanoid` object and control the overall scale of different body parts. they are what we'll be focusing on.
*ii. bodyscale properties explained*
the `humanoid` object has the following bodyscale properties:
*bodydepthscale:* scales the avatar's body depth (front-to-back).
*bodyheightscale:* scales the avatar's overall height.
*bodytypescale:* adjusts the overall build, affecting the proportion of body fat. a higher value makes the avatar look larger.
*bodywidthscale:* scales the avatar's body width (side-to-side).
*headscale:* scales the size of the ...
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