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Wonky Game Physics in Reason and Lessons Learned - Phil Plückthun 2019

Wonky Game Physics in Reason and Lessons Learned - Phil Plückthun 2019
Talk recording from React Amsterdam 2018 Conference https://react.amsterdam

#Wonky Game Physics in Reason and Lessons Learned

Reprocessing is a new library for Reason, a rather new programming language building on the OCaml + JavaScript ecosystems. It’s a lean wrapper around OpenGL and WebGL and allows truly cross-platform games to be written rather easily.
Reason is great for a whole lot of things, but let me take you through a story of trying to write a 2D physics engine in just under 8 hours (Mistakes were made), what strongly typed languages don’t protect you off, and a vision of what you could build with Reason or Reprocessing. The universal future is coming, and Reason is orienting itself just right with projects like bsb-native.
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