➡️ Check out the developer's game, Alix, and socials:
Bsky: bsky.app/profile/oxeron.com
Steam: s.team/a/3245530
Discord: discord.gg/xfN5n4aNVE
Itchio: oxeron.itch.io/alix
⚠️ Submit your project for review here: forms.gle/w7uY9GFF1BnpuMnu6
💻 CallableStateMachine implementation: gist.github.com/firebelley/96f2f82e3feaa2756fe647d…
🕹️ Purchase Gunforged on Steam! store.steampowered.com/app/2258480/Gunforged/
📖 Learn Godot with my Udemy courses!
📖 C# Course: www.udemy.com/course/create-a-complete-grid-based-…
📖 GDScript Course: www.udemy.com/course/create-a-complete-2d-arena-su…
📰 Sign up for my newsletter: firebelley.com/
🎮 Pick up one of my games:
store.steampowered.com/search/?sort_by=_ASC&develo…
store.steampowered.com/app/1330940/Sword_Slinger/
firebelley.itch.io/sword-slinger
➡️ Follow me on X (Twitter): x.com/firebelley
➡️ Steam: store.steampowered.com/search/?developer=Firebelle…
➡️ Itch.io: firebelley.itch.io/
This is what a professional and sophisticated Godot project looks like! In this video we cover the pros-and-cons of behavior trees as well as how they function, and we explore various other technical decisions made by the developer of Alix.
#godot #gamedev
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