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Gabriel Fuentes | CGMA Week 7 - Visual Guidance Exercise

WATCH MY UNCHARTED LEVEL DESIGN HERE:    • How I Built an Uncharted-Inspired Level – ...  

Level design blockout exercise, where I aimed to design a level using the concepts of risk vs. reward, and affordance vs. denial. The goal was to guide the player to the chest at the end while providing the option to explore and collect coins as rewards. This level is for week 7 of the CGMA 'Level Design For Games' course by Emilia Schatz (Principal Designer at Naughty Dog) and Max Pears (Senior Level Designer at CD Projekt Red) as instructors.

Let me know what you think! 🖌️🎮

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Portfolio 💼: www.gabrielfuentesgd.com/
ArtStation: www.artstation.com/gd_fuentes
Twitter: twitter.com/gd_fuentes

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