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c++ rule is putting formula #c++ video

Description:
C++ is a powerful, high-performance programming language that is widely used in software development for creating applications, system software, game development, and real-time simulations. It supports object-oriented, procedural, and generic programming paradigms, making it versatile for a variety of programming tasks. Known for its efficiency and control over system resources, C++ is an extension of the C programming language and provides features such as classes, inheritance, polymorphism, encapsulation, and templates. C++ remains a fundamental language for developers due to its speed and robustness in handling complex programming challenges.

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bool for Boolean variables
break to exit loops
case for switch statements
catch for exception handling
char for character data type
class to define classes
const for constant variables
continue to skip loop iterations
default for switch case defaults
delete for memory deallocation
do for do-while loops
double for double-precision floating-point
else for conditional statements
enum for enumerated types
explicit to avoid implicit conversions
export for template exporting (rarely used)
extern for external linkage
false for Boolean false
float for floating-point numbers
for for loops
friend for friend classes/functions
goto for jump statements (rarely used)
if for conditional statements
inline for inline functions
int for integers
long for long integers
mutable for modifiable class members
namespace for namespace declarations
new for dynamic memory allocation
nullptr for null pointer
operator for operator overloading
private for private class members
protected for protected class members
public for public class members
register for register variables (deprecated)
reinterpret_cast for type casting
return to return from functions
short for short integers
signed for signed data types
sizeof to determine size
static for static members/functions
static_assert for compile-time assertions
struct to define structures
switch for switch statements
template for templates
this for current object pointer
throw for throwing exceptions
true for Boolean true
try for exception handling
typedef to define type aliases
typeid for type information
typename for template parameters
union to define unions
unsigned for unsigned data types
using for namespace usage
virtual for virtual functions
void for empty return type
volatile for volatile variables
wchar_t for wide




bool for Boolean variables
break to exit loops
case for switch statements
catch for exception handling
char for character data type
class to define classes
const for constant variables
continue to skip loop iterat
namespace for namespace declarations
new for dynamic memory allocation
nullptr for null pointer
operator for operator overloading
private for private class members
protected for protected class members
public for public class members
register for register variables (deprecated)
reinterpret_cast for type casting
return to return from functions
short for short integers
signed for signed data types
sizeof to determine size
static for static



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