In Java, a class is a blueprint or template for creating objects. It defines the properties (fields) and behaviors (methods) that objects of that class will have. For example, a Car class might have fields like color and model, and methods like start() and stop(). An object is an instance of a class, created based on the class template. Each object has its own values for the fields defined in the class. For instance, if you create an object myCar from the Car class, myCar will have specific values for color and model, and you can call methods like start() on it. Classes define the structure, and objects are the actual instances that hold data and perform actions.
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